FLUID
Project OverviewPartnerJunru Chen Main ToolArduino
TouchDesigner
This interactive, immersive experience visualizes the fluid connection between humans and the environment. It consists of two main components: a wearable installation and projection mapping. The projected visuals are influenced by sensors on the installation—when the audience interacts with it, the visuals respond, symbolizing the inseparable relationship between humans and the environment.





Outcome







Artist’s 
Statement
This project tries to talk about the relationship between human beings and the environment. Human emotions are products of our surroundings, forming an inescapable, everlasting cycle of causes and effects. The present is affected by the past, and the future will be affected by the present. Free will under such conditions is a mere illusion. The environment influences our actions, and our reactions influence the environment in return.

The common human condition is that we are all trapped in this never-ending echo chamber. The room and the projection are a metaphor for this echo chamber - an apparatus representing the ever-changing environment. The interactions between the performer and the participants are entangled with the shifting environments, which begs the question: Are such interactions a product of their environment, or is the environment controlled by one’s free will?





Process MATERIALS 
EXPERIMENTS
We began by experimenting with the materials we planned to use for creating the wearable installations. The primary material we used was welded wire mesh, which could be shaped into a streamlined form to represent our theme of 'fluidity.'



TECHNOLOGIESTo facilitate interaction between the installation and the projected visual content, we employed an Arduino Nano, an infrared sensor, and a light sensor, all connected to TouchDesigner. When visitors interact with the performer, the sensor values change. These values are then passed to the TouchDesigner file, which in turn alters the visual outcome.

Arduino
We experimented with different sensors to see how the values change during interaction.
TouchDesigner - Visual Contents
The iterative process of exploring visual content before the final design:
Serial Communication
The final technical step is connecting TouchDesigner with the microcontroller (Arduino), allowing the visuals in TouchDesigner to be influenced by the Arduino sensors.
Framework in TouchDesigner
Testing the Connection
Arduino Circuit


ENVIRONMENT For the final presentation, we chose projection mapping as the medium. We projected our visual content onto the entire room's walls. As the performer showcased their act at the room's center, all interactions between them and the audience were mirrored in the projected content on the walls.